A downloadable game for Windows, macOS, and Linux

Looponaut

Made for Ludum Dare 47: Stuck in a loop.

Join our hero in his adventure to escape from the time loop!

We really run out of time in this one, we tried to create a small roguelike game with "enjoyable" combat, but it was a lot tougher than we thought, hope you enjoy your play through.


UPDATES (After jam submission)

05/10/2020  23:59 UTC 
- Added new builds that fix a game crash they are uploaded separately with the prefix looponaut_crashfix.
- Added an OSX build that we didn't have time to upload before the submission


ISSUES

Sometimes on player death the game will crash, the postjam updated build with the fix is called looponaut_crashfix.


CONTROLS

KEYBOARD

Movement -  WASD

Jump - Space 

Attack - Left click

Secondary attack - Right click


CREDITS

Alex  Kaminaris - Art

Alex Podaras - Programming

Theodore Moustakas - Sound design / Music


ATTRIBUTIONS

Abaddon font by Nathan Scott (@caffi_nate)

StatusPrototype
PlatformsWindows, macOS, Linux
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorsexopunk, Nectanebo, Mous, TinyHop Games
GenrePlatformer, Fighting
Made withGodot
Tags2D, Action-Adventure, Dark, Ludum Dare 47, Roguelike, Short, Singleplayer, Space
Average sessionA few minutes
InputsKeyboard
LinksLudum Dare

Download

Download
looponaut_crashfix_win.zip 21 MB
Download
looponaut_crashfix_linux.zip 22 MB
Download
looponaut_crashfix_osx.zip 23 MB
Download
loopaunut.zip 20 MB
Download
looponaut_linux.zip 21 MB

Comments

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A fun little game. Loved the retro vibes.

Thank you for playing our game, glad you enjoyed it!

The game was simple and fun =) almost made a mistake at the end and sped past it to see if there was another loop, thankfully I made it haha!!!! Left a follow and look forward to more =)


Thank you very much for playing our game and making a video about it, that's awesome!

A very well-made entry, the art and music really drew me in. I would have preferred if the level was shorter, and instead you gave me more tools to deal with the stronger enemy types after every run. The player controller was very clunky, and I didn't like the control scheme at all. But I did enjoy the premise and the amazing atmosphere that you've managed to create. Congratulations and good luck!

(+1)

Thank you for your feedback Idan, glad you liked it! About the control schemes it was in the back of our minds from the start but never got around to add them :/